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Sewer Plague
Sewer Plague 2Black (3)
Instant

Target creature an opponent controls perpetually gets -2/-2 and gains "At the beginning of each upkeep, this creature perpetually gets -1/-1."

Alchemy Horizons: Baldur's Gate (Common)
Shambling Ghast
Shambling Ghast Black (1)
Creature — Zombie (1/1)

When Shambling Ghast dies, choose one —

• Brave the Stench — Target creature an opponent controls gets -1/-1 until end of turn.

• Search the Body — Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Shocking Grasp
Shocking Grasp 1Blue (2)
Instant

Target creature gets -2/-0 until end of turn.

Draw a card.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Sigil of Myrkul
Sigil of Myrkul 2Black (3)
Enchantment

At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Signature Spells
Signature Spells 4BlueBlue (6)
Enchantment

When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them.

At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.

Alchemy Horizons: Baldur's Gate (Rare)
Skullport Merchant
Skullport Merchant 2Black (3)
Creature — Dwarf Citizen (1/4)

When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

1Black, Sacrifice another creature or a Treasure: Draw a card.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Snowborn Simulacra
Snowborn Simulacra Variable ColorlessBlueBlue (2)
Sorcery

Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Soldiers of the Watch
Soldiers of the Watch 1White (2)
Creature — — Human Soldier (2/1)

Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)

Alchemy Horizons: Baldur's Gate (Common)
Soulknife Spy
Soulknife Spy 2Blue (3)
Creature — Elf Rogue (3/2)

Whenever Soulknife Spy deals combat damage to a player, draw a card.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Spiked Pit Trap
Spiked Pit Trap 1 (1)
Artifact

Flash

5, Tap, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20.

1–9 | Spiked Pit Trap deals 5 damage to that creature.

10–20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Split the Spoils
Split the Spoils 2Green (3)
Sorcery

Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Steadfast Paladin
Steadfast Paladin 1White (2)
Creature — Dwarf Knight (2/2)

Lifelink

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Steadfast Unicorn
Steadfast Unicorn White (1)
Creature — Unicorn (1/2)

3White: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Stick Together
Stick Together 3WhiteWhite (5)
Sorcery

Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Storm King's Thunder
Storm King's Thunder Variable ColorlessRedRedRed (3)
Instant

When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Stroke of Luck
Stroke of Luck 1Black (2)
Sorcery

Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order.

Alchemy Horizons: Baldur's Gate (Rare)
Summon Undead
Summon Undead 4Black (5)
Sorcery

You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Sune's Intervention
Sune's Intervention 4WhiteWhite (6)
Instant

Choose one or more —

• Create two 2/2 white Knight creature tokens.

• Seek a nonland permanent card with mana value 3 or less.

• Destroy target artifact.

• Destroy target enchantment.

• Target player gains 3 life.

Alchemy Horizons: Baldur's Gate (Rare)
Swamp
Swamp (0)
Basic Land — Swamp

Alchemy Horizons: Baldur's Gate (Land)
Other Versions
Limited Edition Alpha (Land)
Limited Edition Beta (Land)
Unlimited Edition (Land)
Revised Edition (Land)
Fourth Edition (Land)
Fifth Edition (Land)
Classic Sixth Edition (Land)
Seventh Edition (Land)
Eighth Edition (Land)
Ninth Edition (Land)
Ice Age (Land)
Mirage (Land)
Tempest (Land)
Urza's Saga (Land)
Mercadian Masques (Land)
Invasion (Land)
Odyssey (Land)
Onslaught (Land)
Mirrodin (Land)
Champions of Kamigawa (Land)
Ravnica: City of Guilds (Land)
Time Spiral (Land)
Tenth Edition (Land)
Lorwyn (Land)
Shadowmoor (Land)
Shards of Alara (Land)
Starter 1999 (Land)
Starter 2000 (Land)
Battle Royale Box Set (Land)
Beatdown Box Set (Land)
Portal (Land)
Portal Second Age (Land)
Portal Three Kingdoms (Land)
Unglued (Common)
Unhinged (Land)
Masters Edition (Land)
Duel Decks: Divine vs. Demonic (Land)
Magic 2010 (Land)
Planechase (Land)
Masters Edition III (Land)
Zendikar (Land)
Duel Decks: Garruk vs. Liliana (Land)
Premium Deck Series: Slivers (Land)
Duel Decks: Phyrexia vs. the Coalition (Land)
Rise of the Eldrazi (Land)
Archenemy (Land)
Magic 2011 (Land)
Scars of Mirrodin (Land)
Mirrodin Besieged (Land)
New Phyrexia (Land)
Magic: The Gathering-Commander (Land)
Magic 2012 (Land)
Duel Decks: Ajani vs. Nicol Bolas (Land)
Innistrad (Land)
Premium Deck Series: Graveborn (Land)
Avacyn Restored (Land)
Planechase 2012 Edition (Land)
Magic 2013 (Land)
Duel Decks: Izzet vs. Golgari (Land)
Return to Ravnica (Land)
Duel Decks: Sorin vs. Tibalt (Land)
Magic 2014 Core Set (Land)
Theros (Land)
Commander 2013 Edition (Land)
Duel Decks: Jace vs. Vraska (Land)
Modern Event Deck 2014 (Land)
Magic 2015 Core Set (Land)
Duel Decks: Speed vs. Cunning (Land)
Khans of Tarkir (Land)
Commander 2014 (Land)
Fate Reforged (Land)
Duel Decks Anthology, Divine vs. Demonic (Land)
Duel Decks Anthology, Garruk vs. Liliana (Land)
Dragons of Tarkir (Land)
Tempest Remastered (Land)
Magic Origins (Land)
Duel Decks: Zendikar vs. Eldrazi (Land)
Battle for Zendikar (Land)
Commander 2015 (Land)
Duel Decks: Blessed vs. Cursed (Land)
Shadows over Innistrad (Land)
Duel Decks: Nissa vs. Ob Nixilis (Land)
Kaladesh (Land)
Commander 2016 (Land)
Planechase Anthology (Land)
Amonkhet (Land)
Commander Anthology (Land)
Archenemy: Nicol Bolas (Land)
Hour of Devastation (Land)
Commander 2017 (Land)
Ixalan (Land)
Unstable (Land)
Rivals of Ixalan (Land)
Dominaria (Land)
Battlebond (Land)
Commander Anthology 2018 (Land)
Core Set 2019 (Land)
Commander 2018 (Land)
Guilds of Ravnica (Land)
Guild Kit: Dimir (Land)
Guild Kit: Golgari (Land)
Game Night (Land)
Ravnica Allegiance (Land)
Guild Kit: Orzhov (Land)
Guild Kit: Rakdos (Land)
War of the Spark (Land)
Core Set 2020 (Land)
Commander 2019 (Land)
Throne of Eldraine (Land)
Game Night 2019 (Land)
Theros Beyond Death (Land)
Secret Lair Drop (Land)
Unsanctioned (Land)
Ikoria: Lair of Behemoths (Land)
Core Set 2021 (Land)
Jumpstart (Land)
Double Masters (Land)
Zendikar Rising (Land)
Kaldheim (Land)
Strixhaven: School of Mages (Land)
Modern Horizons 2 (Land)
Adventures in the Forgotten Realms (Land)
Innistrad: Midnight Hunt (Land)
Innistrad: Crimson Vow (Land)
Amonkhet Remastered (Land)
Kaladesh Remastered (Land)
Arena Base Set (Land)
Kamigawa: Neon Dynasty (Land)
Streets of New Capenna (Land)
Commander Legends: Battle for Baldur's Gate (Land)
Dominaria United (Land)
Unfinity (Land)
Warhammer 40,000 Commander (Land)
Game Night: Free-For-All (Land)
The Brothers' War (Land)
The Brothers' War Commander (Land)
Jumpstart 2022 (Land)
Dominaria Remastered (Land)
Phyrexia: All Will Be One (Land)
Shadows Over Innistrad Remastered (Land)
March of the Machine (Land)
The Lord of the Rings: Tales of Middle Earth (Land)
Commander Masters (Land)
Wilds of Eldraine (Land)
Doctor Who Commander (Land)
The Lost Caverns of Ixalan (Land)
Jurassic World Collection Cards (Land)
Murders at Karlov Manor (Land)
Ravnica Clue Edition (Land)
Magic The Gathering—Fallout (Land)
Outlaws of Thunder Junction (Land)
Swashbuckler Extraordinaire
Swashbuckler Extraordinaire 2Red (3)
Creature — Dragon Rogue Warrior (2/2)

When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Two-Handed Axe (Sweeping Cleave)
Two-Handed Axe (Sweeping Cleave) 1Red (2)
Instant — Adventure

Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Sword Coast Serpent
Sword Coast Serpent 5BlueBlue (7)
Creature — Serpent Dragon (6/6)

Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Sworn to the Legion
Sworn to the Legion 4WhiteWhite (6)
Enchantment

When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team. (When a creature with double team attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)

Whenever you cast a creature spell, it perpetually gains double team.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Sylvan Shepherd
Sylvan Shepherd 2Green (3)
Creature — Human Druid (2/3)

Vigilance

Whenever Sylvan Shepherd attacks, roll a d20.

1–9 | You gain 1 life.

10–19 | You gain 2 life.

20 | You gain 5 life.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Tasha, Unholy Archmage
Tasha, Unholy Archmage 2BlueBlack (4)
Legendary Planeswalker — — Tasha

+1: Until your next turn, whenever a creature attacks you or Tasha, Unholy Archmage, put a -1/-1 counter on that creature.

−2: Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. That creature gains ward 2.

−6: Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards onto the battlefield under your control. That player puts the rest into their graveyard.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Thayan Evokers
Thayan Evokers 2Blue (3)
Creature — — Human Wizard (1/1)

Double team

When Thayan Evokers enters the battlefield, conjure a card named Lightning Bolt into your hand, then discard a card.

Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers.

Alchemy Horizons: Baldur's Gate (Rare)
The Hourglass Coven
The Hourglass Coven 4BlackBlack (6)
Legendary Creature — — Hag Warlock (3/3)

When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield.

Other Warlocks you control get +1/+1.

Alchemy Horizons: Baldur's Gate (Rare)
Thieves' Tools
Thieves' Tools 1Black (2)
Artifact — Equipment

When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Equipped creature can't be blocked as long as its power is 3 or less.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Commander Legends: Battle for Baldur's Gate (Common)
Thrakkus the Butcher
Thrakkus the Butcher 3RedGreen (5)
Legendary Creature — Dragon Peasant (3/4)

Trample

Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Tiefling Outcasts
Tiefling Outcasts Red (1)
Creature — — Tiefling Peasant (1/1)

Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)

Other Demons, Devils, Imps, and Tieflings you control get +1/+0.

Alchemy Horizons: Baldur's Gate (Rare)
Traverse the Outlands
Traverse the Outlands 4Green (5)
Sorcery

Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander 2017 (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Trelasarra, Moon Dancer
Trelasarra, Moon Dancer GreenWhite (2)
Legendary Creature — Elf Cleric (2/2)

Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Two-Handed Axe
Two-Handed Axe 2Red (3)
Artifact — Equipment

Whenever equipped creature attacks, double its power until end of turn.

Equip 1Red

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Tymora's Invoker
Tymora's Invoker 1Blue (2)
Creature — Orc Rogue (1/3)

Sleight of Hand — 8: Draw two cards.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Blessed Hippogriff (Tyr's Blessing)
Blessed Hippogriff (Tyr's Blessing) White (1)
Instant — Adventure

Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Ulder Ravengard, Marshal
Ulder Ravengard, Marshal 1RedWhite (3)
Legendary Creature — — Human Noble Soldier (3/3)

When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn.

Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand.

Alchemy Horizons: Baldur's Gate (Rare)
Undercellar Myconid
Undercellar Myconid 2Green (3)
Creature — Fungus (1/2)

Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token.

Tap: Add one mana of any color.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Underdark Basilisk
Underdark Basilisk 1Green (2)
Creature — Basilisk (1/2)

Deathtouch

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Undersimplify
Undersimplify 1Blue (2)
Instant

Choose target spell. If it's a creature spell, it perpetually gets -2/-0. Counter that spell unless its controller pays 2.

Alchemy Horizons: Baldur's Gate (Common)
Unexpected Allies
Unexpected Allies 1Red (2)
Sorcery

Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard.

Alchemy Horizons: Baldur's Gate (Common)
Unexpected Windfall
Unexpected Windfall 2RedRed (4)
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Magic The Gathering—Fallout (Common)
Uthgardt Fury
Uthgardt Fury 1RedRed (3)
Enchantment

When Uthgardt Fury enters the battlefield, it deals 4 damage to any target.

Damage isn't removed from creatures your opponents control during cleanup steps.

Alchemy Horizons: Baldur's Gate (Rare)
Valiant Farewell
Valiant Farewell 1White (2)
Instant

Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0."

Draw a card.

Alchemy Horizons: Baldur's Gate (Common)
Valor Singer
Valor Singer 2Red (3)
Creature — Tiefling Bard (2/3)

Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Vampire Spawn
Vampire Spawn 2Black (3)
Creature — Vampire (2/3)

When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Verdant Rejuvenation
Verdant Rejuvenation 6GreenGreen (8)
Sorcery

Seek X creature, enchantment, and/or planeswalker cards, where X is the highest mana value among creatures you control. Put those cards onto the battlefield.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Vladimir and Godfrey
Vladimir and Godfrey 2White (3)
Legendary Creature — — Zombie Knight (3/2)

Rejuvenation — 2White: Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature.

Alchemy Horizons: Baldur's Gate (Rare)
Wand of Orcus
Wand of Orcus 2Black (3)
Legendary Artifact — Equipment

Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.

Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.

Equip 3

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Warriors of Tiamat
Warriors of Tiamat 4Red (5)
Creature — — Dragon Warrior (4/2)

Haste, double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)

Alchemy Horizons: Baldur's Gate (Common)
Water Weird
Water Weird 3Blue (4)
Creature — — Elemental Weird (3/4)

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.

Alchemy Horizons: Baldur's Gate (Common)
Ettercap (Web Shot)
Ettercap (Web Shot) 2Green (3)
Instant — Adventure

Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Wild Shape
Wild Shape Green (1)
Instant

Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.

• 1/3 Turtle with hexproof.

• 1/5 Spider with reach.

• 3/3 Elephant with trample.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Wizened Githzerai
Wizened Githzerai 1Blue (2)
Creature — — Gith Monk (2/1)

Psionic Adept — Whenever Wizened Githzerai becomes blocked by a creature, that creature perpetually gets -2/-0.

Alchemy Horizons: Baldur's Gate (Common)
Wrathful Red Dragon
Wrathful Red Dragon 3RedRed (5)
Creature — Dragon (5/5)

Flying

Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
You Come to a River
You Come to a River 1Blue (2)
Instant

Choose one —

• Fight the Current — Return target nonland permanent to its owner's hand.

• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Come to the Gnoll Camp
You Come to the Gnoll Camp 1Red (2)
Instant

Choose one —

• Intimidate Them — Up to two target creatures can't block this turn.

• Fend Them Off — Target creature gets +3/+1 until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Find Some Prisoners
You Find Some Prisoners 1Red (2)
Instant

Choose one —

• Break Their Chains — Destroy target artifact.

• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
You Find the Villains' Lair
You Find the Villains' Lair 1BlueBlue (3)
Instant

Choose one —

• Foil Their Scheme — Counter target spell.

• Learn Their Secrets — Draw two cards, then discard two cards.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Hear Something on Watch
You Hear Something on Watch 1White (2)
Instant

Choose one —

• Rouse the Party — Creatures you control get +1/+1 until end of turn.

• Set Off Traps — This spell deals 5 damage to target attacking creature.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Line Up the Shot
You Line Up the Shot Green (1)
Instant

Choose one —

• Aim for the Wyvern — Conjure a card named Plummet into your hand.

• Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand.

• Fire a Warning Shot — Draw a card.

Alchemy Horizons: Baldur's Gate (Common)
You Meet in a Tavern
You Meet in a Tavern 2GreenGreen (4)
Sorcery

Choose one —

• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

• Start a Brawl — Creatures you control get +2/+2 until end of turn.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Commander Legends: Battle for Baldur's Gate (Common)
Young Blue Dragon
Young Blue Dragon 4Blue (5)
Creature — Dragon (3/3)

Flying

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Young Red Dragon
Young Red Dragon 3Red (4)
Creature — Dragon (3/2)

Flying

Young Red Dragon can't block.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
You're Ambushed on the Road
You're Ambushed on the Road White (1)
Instant

Choose one —

• Make a Retreat — Return target creature you control to its owner's hand.

• Stand and Fight — Target creature gets +1/+3 until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You're Confronted by Robbers
You're Confronted by Robbers 3White (4)
Instant

Choose one —

• Stall for Time — Tap up to three target creatures.

• Call for Aid — Create three 1/1 white Soldier creature tokens.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Horn of Valhalla (Ysgard's Call)
Horn of Valhalla (Ysgard's Call) Variable ColorlessWhiteWhite (2)
Sorcery — Adventure

Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Yuan-Ti Scaleshield
Yuan-Ti Scaleshield 2Green (3)
Instant

Permanents you control gain hexproof and indestructible until end of turn.

Seek a creature card if an opponent has cast a spell with mana value 3 or less this turn.

Alchemy Horizons: Baldur's Gate (Rare)
Monster Manual (Zoological Study)
Monster Manual (Zoological Study) 2Green (3)
Sorcery — Adventure

Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
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